SCP-005

SCP-005 is a non-alive* item SCP which possesses the ability to open any door it is used on. It can open any keycard doors no matter the requirement, DNA (hand requiring) doors and keypad-requiring doors without the pass-code. SCP-005 can be found at many places, and they will be all be explained. SCP-005 should not be confused with the item named "Key", which doesn't have nearly any purpose.

Description
SCP-005 is a key. It is normal-sized and the same as any other item. SCP-005 does not have bump mapping. It is not a 2D model. SCP-005 has its own document and its own containment chamber, slightly different from the one in Project: Resurrection. The texture is also the same as the one in Project: Resurrection. SCP-005's containment chamber is inside the Light Containment Zone but it can be found in 4 other places, all of which are in the Heavy Containment Zone. This still means it is a Light Containment Zone item and SCP. SCP-005 can be found in 7 different places, which are the following:
 * 1) SCP-005 can be found at a dead D-class' body in the Heavy Containment Zone. This room is randomly found in the Heavy Containment Zone and has a guaranteed chance to spawn.
 * 2) SCP-005 can be found in SCP-409's containment chamber near the dead body that is next to it. Entering this area is not recommended, since you will be infected and will begin to die. First look around if SCP-005 is there, then grab a pill of SCP-500, run near the dead body and get SCP-005 (if it's there). The ImScared laugh no longer plays when you pick up SCP-005 here (I don't think it fits with SCP: CB at all). After you grabbed SCP-500, take the SCP-500 pill and it'll heal you from SCP-409.
 * 3) SCP-005 can be found at the dead guard's body in SCP-895's containment chamber. This is not far enough for SCP-106 to spawn, so don't worry.
 * 4) SCP-005 can spawn near SCP-106's containment chamber, at the bottom (when you go through the control room and down the stairs to the actual ELO-IID thing). It's by a dead guard's body which only spawns if SCP-005 spawns there. SCP-106 will come out 4 seconds after the player picks up SCP-005. SCP-106 will then chase you, even if you contained it. It will go back to being contained after it loses you.
 * 5) SCP-005 can spawn in its containment chamber in the Light Containment Zone. SCP-106 will also appear from behind SCP-005's pedestal once you pick it up. SCP-106 will then start chasing you (yet again). If SCP-005 is not on the pedestal, SCP-106 will appear if you go close to it. There will also be a note from Dr. Maynard about how he got to it first.Maynard005note.png
 * 6) SCP-005 can be found in SCP-035's containment chamber near SCP-148.
 * 7) SCP-005 can be found in SCP-682's containment chamber, where SCP-079 usually gasses you. SCP-106 appears shortly after.

Room
SCP-005's containment chamber is accessible through a door which spawns randomly in the facility (guaranteed spawn) and requires no keycard to get into. Going through the door, the room will extend a little farther to the left with a door at the end. Another door exists to the front of the one leading into this smaller room. To the left of that door, a warning will be seen. The door to the front requires a Level 4 keycard to get into. That door is labelled as "CONTAINMENT CHAMBER". Going through that door, ambient music will start playing (005ambient.ogg) a very small staircase (2 steps) will lead to a lower layer, and when that extends for a short amount. After that, another 2-step staircase will lead down to the lowest layer, where a pedestal holds SCP-005 (if it appears there). Ambient music In front of the pedestal on the floor (if SCP-005 is not on the pedestal), Dr. Maynard 's note will be there. Picking it up will instantly show it - you don't need to go into your inventory and check it, but it will appear in your inventory after you've put it away. If SCP-005 is on the pedestal, picking it up will cause SCP-106 to appear from the wall behind it and start chasing you. In addition, this will play the soundfile Horror5.ogg. The room extends to the left and to the right of the containment chamber. Both sides have doors and both require keycards to unlock. To the left and right SCP-005's document can also be found. It is accessible without triggering SCP-106 to come out. The doors - One door is functional and one door does not work (displays the message: "You swiped the keycard through, but nothing happened"). The door to the right is titled "EMERGENCY EXIT" and it is open-able. Opening it requires no keycard and the doors closes itself once you've ran for a bit. It's a tight corridor which goes on for a while (the room is actually very short but repeats itself 5 times). This is mainly implemented so you can run from SCP-106. There are vents on the walls and the corridor is not too tall. Special music plays here, in game files it's called "005Running.ogg". It's similar to SCP-106's music but slightly louder. Once you have ran through this enough times, SCP-106 should be away. You will be met with a door that requires no keycard to open. Once you get through, you're met with a sign which says that you've made it through the emergency exit and you should go up the stairs to the left and through maintenance to get out. This room turns around 180° and goes up by staircase to a catwalk above the containment chamber. A dead guard can be seen in the middle of this catwalk. SCP-106 should have definitely lost you at this point. Walking across, you will get to a room, going again to the left by 90°. There is SCP-005's containment label there and a few posters which are mainly found in the Entrance Zone. This eventually loops back to the Maintenance door (the door which is seen to the left once you come into the door which leads to the small room that extends to the left). Going through the maintenance door requires a level 3 keycard.

The maintenance door (seen to the left if the player is standing in front of the door that leads to the containment chamber) will lead you up by staircase and to the right 90°. This will lead to another catwalk from which you can see the catwalk that you can get to via the emergency exit. This catwalk leads to a room where you can go down a small flight of stairs (two stairs, again) which lead to a door which is labeled "TRANSITION". This leads to the room which you get into after you get out of the emergency exit. Going here is seemingly pointless except getting a guard's helmet.

v0.0.9.6
-SCP-005's containment chamber added and SCP-106's appearance there too. SCP-005 always appeared there and the containment chamber had no emergency exit. Containment chamber looked practically the same as it does in Project: Resurrection.

v0.0.9.66
-Emergency exit added but the maintenance door wasn't open-able.

v0.0.9.69
-SCP-005 can now appear in SCP-106's containment chamber, SCP-895's dead guard, its own containment chamber and inside SCP-409's containment chamber.

v0.0.9.75
-Emergency exit slightly changed, SCP-106 only appeared in SCP-005's containment chamber once you picked it up. SCP-005 can now also appear at the dead D-class' body and SCP-035's containment chamber near SCP-148.

v0.0.9.79
-Maintenance door and the whole region it unlocks added and the guard's helmet there. Custom music added for the emergency exit.

v0.0.9.9.5
-Containment chamber changed to be slightly bigger and made the pedestal smaller. This is the last time when SCP-005 was updated.

Technical Information
To spawn SCP-005, use this command: spawnitem scp005

spawnitem scp-005

spawnitem 005

spawnitem specialkey To teleport to the door that leads to the room extended to the left which leads to the containment chamber and the maintenance, use this command: teleport 005

teleport 005chamber

teleport 005cc Note: "cc" here means "containment chamber" - even though you don't teleport in the containment chamber.

To trigger the event where SCP-106 appears from the wall behind the pedestal in SCP-005's containment chamber, use this command: event 005take106appear

Soundfiles
When SCP-106 appears from behind SCP-005's pedestal - Horror5.ogg

Music while you're running from SCP-106 in the emergency exit - 005Running.ogg

Ambient music that plays in SCP-005's containment chamber - 005ambient.ogg